ZBD Documentation home pagelight logodark logo
  • API Status
  • Create Account
  • Log In
  • Log In
Securing data sent to the server
Getting Started
Payments
Rewards
  • Rewards SDK
  • Rewards API
  • Login with ZBD
  • ZBD App
  • Overview
    • API
    API Reference
    • Overview
    • POST
      Send Reward
    • GET
      Get Reward
    • Utility APIs
    • POST
      Create Charge
    • GET
      Get UserID by Gamertag
    • GET
      Get Gamertag By UserID
    Knowledge Base
    • Introduction
    • Rewarded Play
      • Overview
      • Integrating Rewards
      • Game Security Course
        • Introduction
        • 1. Insecure Game
        • 2. Hacking Saved Game
        • 3. Hacking Memory
        • 4. Decompiling Source
        • 5. Altering Network Traffic
        • 6. Improving Security
        • 7. Replay/Mirror Attacks
        • 8. Securing server
        • 9. Fake devices and apps
    • Integration Guides

    Securing data sent to the server

    Stop attackers from altering data sent to the server.

    In this episode Mandelduck will show us how we can use encryption to make any data sent to the server tamper proof

    Source code on branch security-3

    https://github.com/zebedeeio/anti-cheat-sample-game/tree/security-3

    Code for nodejs encryption tools

    https://github.com/mandelmonkey/encryption-tools

    Was this page helpful?

    Suggest edits
    7. Replay/Mirror Attacks9. Fake devices and apps
    xgithub
    Powered by Mintlify